COLTON◦ZUVICH IS A DESIGNER / INFORMATION SCIENTIST / TOOLMAKER / AUTODIDACT /////////



[ HIS WORK ]


EXPLORES THE SIMPLIFICATION OF PRODIGIOUS & COMPLEX INTERFACES // HE DESIGNS THE CONTOURS OF INFORMATION ENVIRONMENTS // THE WORKFLOWS & STATES WHICH GOVERN ITS USES // THE AFFORDANCES WHICH RENDER IT INSTINCTUAL & DELIGHTFUL //////////


[ HIS PHILOSOPHY ]


INSPIRING DESIGN IS BORN FROM THE INTERPLAY OF ART & SCIENCE // ONE SHOULD TWIST FAMILIAR FORMS INTO SOMETHING NEW // A PRODUCT SHOULD BEAR THE SOUL OF ITS MAKER //////////



HE COLLABORATES VERTICALLY (& HORIZONTALLY) ACROSS PRODUCT STRATEGY // USER INQURY STUDIES // AND RAPID PROTOTYPING TO SCULT EXPERIENCES WITH UTILITY & STYLE //////////


[ CURRENTLY ]


ERASING & CREATING NEW HUMAN-CENTERED INTERFACES @ FOLEY

COLTON◦ZUVICH IS A DESIGNER / INFORMATION SCIENTIST / TOOLMAKER / AUTODIDACT /////////



[ HIS WORK ]


EXPLORES THE SIMPLIFICATION OF PRODIGIOUS & COMPLEX INTERFACES // HE DESIGNS THE CONTOURS OF INFORMATION ENVIRONMENTS // THE WORKFLOWS & STATES WHICH GOVERN ITS USES // THE AFFORDANCES WHICH RENDER IT INSTINCTUAL & DELIGHTFUL //////////


[ HIS PHILOSOPHY ]


INSPIRING DESIGN IS BORN FROM THE INTERPLAY OF ART & SCIENCE // ONE SHOULD TWIST FAMILIAR FORMS INTO SOMETHING NEW // A PRODUCT SHOULD BEAR THE SOUL OF ITS MAKER //////////



HE COLLABORATES VERTICALLY (& HORIZONTALLY) ACROSS PRODUCT STRATEGY // USER INQURY STUDIES // AND RAPID PROTOTYPING TO SCULT EXPERIENCES WITH UTILITY & STYLE //////////


[ CURRENTLY ]


ERASING & CREATING NEW HUMAN-CENTERED INTERFACES @ FOLEY

EMAIL ////////// PORTFOLIO

EMAIL ////////// PORTFOLIO

COLTON◦ZUVICH IS A DESIGNER / INFORMATION SCIENTIST / TOOLMAKER / AUTODIDACT /////////



[ HIS WORK ]


EXPLORES THE SIMPLIFICATION OF PRODIGIOUS & COMPLEX INTERFACES // HE DESIGNS THE CONTOURS OF INFORMATION ENVIRONMENTS // THE WORKFLOWS & STATES WHICH GOVERN ITS USES // THE AFFORDANCES WHICH RENDER IT INSTINCTUAL & DELIGHTFUL //////////


[ HIS PHILOSOPHY ]


INSPIRING DESIGN IS BORN FROM THE INTERPLAY OF ART & SCIENCE // ONE SHOULD TWIST FAMILIAR FORMS INTO SOMETHING NEW // A PRODUCT SHOULD BEAR THE SOUL OF ITS MAKER //////////



HE COLLABORATES VERTICALLY (& HORIZONTALLY) ACROSS PRODUCT STRATEGY // USER INQURY STUDIES // AND RAPID PROTOTYPING TO SCULT EXPERIENCES WITH UTILITY & STYLE //////////


[ CURRENTLY ]


ERASING & CREATING NEW HUMAN-CENTERED INTERFACES @ FOLEY